Video games Industry, a bastion of social justice? or white supremacy? On 734Games (Video)


The video games industry has a diversity problem and no one is surprised

The video game industry continues to be overwhelmingly white, male, and straight, a new study from the International Game Developers Association shows.

Disconnect from audiences

The IGDA survey received the most responses from people born in the United States — with people from the U.S. making up 40% of survey respondents — but the balance of respondents’ ethnic identities don’t reflect the demographics of the countries they’re from.

Of the 963 respondents:

  • only 1% of survey respondents identified as Black, African American, or African
  • 4% identified as Hispanic or Latinx.
  • 23% identified as female (with 75% of respondents identifying as male)
  • 5% identified as transgender or “other”
  • 19% identified as non-heterosexual

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The UK

The video game industry has a diversity problem – but it can be fixed

Despite corrective initiatives, there are too few gaming industry opportunities for women and people of colour. This needs to change if it is to have a healthy future

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LGBT Numbers

Just How Many LGBT Americans Are There?

Gallup polling show that 4 percent of Americans are LGBT. But with more millennials self-identifying as LGBT, that number could one day reach the oft-cited ‘1 in 10.’

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Facebook diversity stats include LGBT numbers for first time

Facebook released on Thursday statistics about the diversity of its workforce. The old news? The company is still not very racially or ethnically diverse. Gender diversity isn’t so great either. But the fresh piece of information here is that Facebook is releasing stats on LGBT workers for the first time.

In a voluntary survey, answered by 61 percent of Facebook’s workforce, the company found that 7 percent of workers identify as lesbian, gay, bisexual, transgender or asexual.

“We are proud to support the LGBTQ community through our policies, products and extensive benefits for our employees,” wrote Maxine Williams in the announcement of the new numbers.

Facebook’s workforce is 67 percent men and 33 percent women. In tech jobs, like coding, that’s 83 percent men and 17 percent women.

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One in 50 people in UK now say they are lesbian, gay or bisexual

The percentage of people identifying as lesbian, gay or bisexual increased significantly last year, to 2% of the UK population.

The proportion was up from 1.7% in 2015, according to Office for National Statistics (ONS) figures published on Wednesday, and it means there were just over 1 million people identifying as LGB in 2016.

The ONS, which stresses that sexual identity “does not necessarily reflect sexual attraction or sexual behaviour”, described it as “a statistically significant increase”.

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Black and Hispanic underrepresentation in tech: It’s time to change the equation

The astonishing highs and lows of tech this year have thrown new attention onto just who is working in the sector and with what set of biases, assumptions, and priorities.

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Segregated Valley: the ugly truth about Google and diversity in tech

Google has spent much of the past 72 hours insisting its commitment to diversity is “unequivocal” after the internal publication and subsequent leak of an anti-diversity polemic by a Google engineer. The unidentified software engineer argued, among other things, that biological differences between men and women account for the extreme gender imbalance at Google and other technology companies.

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Social Justice, just missing the point!

With These 3 ‘Woke’ Video Games, Social Justice Meets Button Mashing

When Ubisoft announced the fifth game in the “Far Cry” series, it was not without controversy surrounding the game’s location and theme.

The game follows a sheriff’s deputy arriving in the fictional Hope County, Montana, which has been overrun by the militaristic doomsday cult Eden’s Gate, and headed by a Christian fundamentalist, Joseph Seed.

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Gaming’s toxic men, explained

           This story is not another attempt to chronicle the activities of racist and misogynist men who harass women and people of color on social media and in multiplayer games.

Nor is it an existential inquiry into their particular niche in the video game community. Rather, this story asks: Where do they come from? Why they are here? And what allows them to stay?

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